Session Tracks

세션 트랙

Conference Session Tracks

학술대회 세션 트랙

This ICISR features a diverse range of session tracks designed to cover key research areas, emerging trends, and interdisciplinary innovations within the field of Robotics,Systems Engineering,Artificial Intelligence,Data Science,Software Engineering.

Each track offers researchers, academicians, industry professionals, and practitioners a platform to present their work, exchange ideas, and explore the advancements shaping the future of the domain.

본 학술대회는 주요 연구 분야, 최신 연구 동향 및 융합 연구 주제를 폭넓게 다루는 다양한 세션 트랙으로 구성되어 있습니다. 각 트랙은 연구자, 교수진, 산업 전문가 및 실무자들이 연구 성과를 발표하고 아이디어를 교류하며 해당 분야의 발전 방향을 함께 모색할 수 있는 기회를 제공합니다.

Aligned with the SDGs

지속가능발전목표(SDGs) 연계

Sustainable Development Goals
UN Sustainable Development Goals
유엔 지속가능발전목표

This conference contributes to global sustainability by aligning its research discussions and academic sessions with key United Nations Sustainable Development Goals, fostering knowledge exchange, innovation, and collaborative engagement.

본 학술대회는 연구 논의와 학술 세션을 유엔 지속가능발전목표와 연계함으로써 지식 교류, 혁신 및 국제 협력을 촉진하고 글로벌 지속가능성에 기여합니다.
SDG 3
SDG 3 Good Health and Well-being
SDG 4
SDG 4 Quality Education
SDG 9
SDG 9 Industry, Innovation and Infrastructure
SDG 10
SDG 10 Reduced Inequalities
SDG 11
SDG 11 Sustainable Cities and Communities
SDG 16
SDG 16 Peace, Justice and Strong Institutions

All Session Tracks

전체 세션 트랙

Browse every track scheduled for this conference.

본 학술대회의 모든 세션 트랙을 확인하실 수 있습니다.
01
Track

Human-Robot Interaction and Collaboration

This track focuses on the dynamics of interaction between robots, humans, and their environments. It aims to explore innovative approaches to enhance collaboration and communication in various settings.

02
Track

Assistive Robotics for Vulnerable Populations

This session addresses the development and implementation of robots designed to assist the elderly and individuals with disabilities. It emphasizes the role of technology in improving accessibility and quality of life.

03
Track

Socially Assistive Robots and Quality of Life

This track investigates the impact of socially assistive robots on enhancing the quality of life for users. It includes studies on user acceptance, emotional engagement, and practical applications.

04
Track

Affective Computing in Robotics

This session delves into the integration of affective and cognitive sciences in the design of socially interactive robots. It aims to understand how emotional intelligence can be embedded in robotic systems.

05
Track

Personal Robotics for Domestic Applications

This track explores the development and deployment of personal robots for home use. It focuses on user-centered design, functionality, and the implications for daily living.

06
Track

Ethics and Social Implications of Robotics

This session examines the ethical considerations and societal impacts of robotics technology. It encourages discussions on robot ethics, social acceptance, and the responsibilities of developers.

07
Track

Context Awareness and Intention Understanding

This track focuses on advancements in context awareness and intention understanding in robotic systems. It aims to enhance robots' ability to interpret and respond to human needs and environmental cues.

08
Track

Control Architectures for Social Robotics

This session investigates various control architectures that facilitate social interaction in robotics. It aims to identify effective methodologies for designing responsive and adaptive robotic systems.

09
Track

Design Methodologies for Socially Appealing Robots

This track emphasizes the importance of design in creating socially appealing robots. It explores innovative design methodologies that enhance user engagement and acceptance.

10
Track

Safety Protocols for Human-Robot Collaboration

This session addresses the critical issue of safety in robots operating within human environments. It focuses on developing protocols and standards to ensure safe interactions.

11
Track

Robotics in Education, Entertainment, and Gaming

This track explores the applications of robotics in educational, entertainment, and gaming contexts. It highlights the potential of robots to enhance learning experiences and engage users in novel ways.

Take Part in the Conference

학술대회 참가하기

Submit your abstract under the most relevant session track, or complete your registration to join the conference.

가장 적합한 세션 트랙에 초록을 제출하시거나, 등록 절차를 완료하여 학술대회에 참가하실 수 있습니다.
Submit Your Abstract 초록 제출 Register Now 지금 등록하기